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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequencePlayer > API/Runtime/LevelSequence/ULevelSequencePlayer/GetEventContexts
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
| Include | #include "LevelSequencePlayer.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequencePlayer.cpp |
static void GetEventContexts
&40;
UWorld & InWorld,
TArray< UObject &42; > & OutContexts
&41;
Remarks
Populate the specified array with any given event contexts for the specified world