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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequencePlayer
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
| Include | #include "LevelSequencePlayer.h" |
UFUNCTION (BlueprintCallable, Category="Sequencer|Player")
UCameraComponent * GetActiveCameraComponent() const
Remarks
Get the active camera cut camera