Navigation
API > API/Runtime > API/Runtime/LevelSequence
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- ULevelSequenceBurnInOptions
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
| Include | #include "LevelSequenceActor.h" |
Syntax
class ULevelSequenceBurnInOptions : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| FSoftClassPath | BurnInClass | ||
| bool | bUseBurnIn | ||
| TObjectPtr< ULevelSequenceBurnInInitSettings > | Settings |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULevelSequenceBurnInOptions
(
const FObjectInitializer& Init |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Ensure the settings object is up-to-date | ||
| void | SetBurnIn
(
FSoftClassPath InBurnInClass |
Loads the specified class path and initializes an instance, then stores it in Settings. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |