Navigation
API > API/Runtime > API/Runtime/LevelSequence
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UVisual
- UWidget
- UUserWidget
- ULevelSequenceBurnIn
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h |
| Include | #include "LevelSequenceBurnIn.h" |
Syntax
class ULevelSequenceBurnIn : public UUserWidget
Remarks
Base class for level sequence burn ins
Variables
| Type | Name | Description | |
|---|---|---|---|
| FLevelSequencePlayerSnapshot | FrameInformation | Snapshot of frame information. | |
| TObjectPtr< ALevelSequenceActor > | LevelSequenceActor | The actor to get our burn in frames from |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULevelSequenceBurnIn
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TSubclassOf< ULevelSequenceBurnInInitSettings > | Get the settings class to use for this burn in | ||
| TSubclassOf< ULevelSequenceBurnInInitSettings > | |||
| void | OnSequenceUpdated
(
const UMovieSceneSequencePlayer& Player, |
Called as part of the game tick loop when the sequence has been updated | |
| void | SetSettings
(
UObject* InSettings |
Called when this burn in is receiving its settings | |
| void | TakeSnapshotsFrom
(
ALevelSequenceActor& InActor |
Initialize this burn in |