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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequenceBurnIn
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h |
| Include | #include "LevelSequenceBurnIn.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBurnIn.cpp |
void OnSequenceUpdated
&40;
const UMovieSceneSequencePlayer & Player,
FFrameTime CurrentTime,
FFrameTime PreviousTime
&41;
Remarks
Called as part of the game tick loop when the sequence has been updated