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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ULevelSequence
- UMovieSceneSequence::BindPossessableObject()
- ULevelSequence::BindPossessableObject()
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequence.h |
| Include | #include "LevelSequence.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequence.cpp |
virtual void BindPossessableObject
&40;
const FGuid & ObjectId,
UObject & PossessedObject,
UObject &42; Context
&41;
Remarks
Called when Sequencer has created an object binding for a possessable object
Parameters
| Name | Description |
|---|---|
| ObjectId | The guid used to map to the possessable object. Note the guid can be bound to multiple objects at once |
| PossessedObject | The runtime object which was possessed. |
| Context | Optional context required to bind the specified object (for instance, a parent spawnable object) |