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API > API/Runtime > API/Runtime/LevelSequence
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include | #include "LevelSequenceBindingReference.h" |
Syntax
USTRUCT ()
struct FLevelSequenceBindingReferences
Remarks
Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSet< FGuid > | AnimSequenceInstances | A set of object binding IDs that relate to anim sequence instances (must be a child of USkeletalMeshComponent) | |
| TMap< FGuid, FLevelSequenceBindingReferenceArray > | BindingIdToReferences | The map from object binding ID to an array of references that pertain to that ID | |
| TSet< FGuid > | PostProcessInstances | A set of object binding IDs that relate to post process instances (must be a child of USkeletalMeshComponent) |