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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/FLevelSequenceBindingReference > API/Runtime/LevelSequence/FLevelSequenceBindingReference/Resolve
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include | #include "LevelSequenceBindingReference.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceBindingReference.cpp |
UObject &42; Resolve
&40;
UObject &42; InContext,
const FResolveBindingParams & InResolveBindingParams
&41; const
Remarks
Resolve this reference within the specified context The object (usually an Actor or an ActorComponent).
Parameters
| Name | Description |
|---|---|
| InContext | The context to resolve the binding within. Either a UWorld, ULevel (when playing in an instanced level) or an AActor where this binding relates to an actor component |
| InResolveBindingParams | The struct containing additional resolving params. |