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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/FLevelSequenceBindingReference
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include | #include "LevelSequenceBindingReference.h" |
Syntax
struct FResolveBindingParams
Remarks
Structure that stores additional params that are used for resolving bindings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FTopLevelAssetPath | StreamedLevelAssetPath | The path to the streamed level asset that contains the level sequence actor playing back the sequence. 'None' for any non - instance - level setups. | |
| UWorld * | StreamingWorld | World Partition Streaming World. | |
| const FWorldPartitionResolveData * | WorldPartitionResolveData | World Partition Resolve Data. |
Constructors
| Type | Name | Description | |
|---|---|---|---|