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API > API/Runtime > API/Runtime/LevelSequence
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceAnimSequenceLink.h |
| Include | #include "LevelSequenceAnimSequenceLink.h" |
Syntax
struct FLevelSequenceAnimSequenceLinkItem
Remarks
Link To Anim Sequence that we are linked too.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEvaluateAllSkeletalMeshComponents | ||
| bool | bExportAttributeCurves | ||
| bool | bExportMaterialCurves | ||
| bool | bExportMorphTargets | ||
| bool | bExportTransforms | From Editor Only UAnimSeqExportOption we cache this since we can re-import dynamically. | |
| bool | bRecordInWorldSpace | ||
| TEnumAsByte< ERichCurveInterpMode > | CurveInterpolation | ||
| EAnimInterpolationType | Interpolation | ||
| FSoftObjectPath | PathToAnimSequence | ||
| FGuid | SkelTrackGuid |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UAnimSequence * | |||
| void | SetAnimSequence
(
UAnimSequence* InAnimSequence |