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API > API/Runtime > API/Runtime/LevelSequence > API/Runtime/LevelSequence/ALevelSequenceActor
- UObject::PostLoad()
- AActor::PostLoad()
- ALevelSequenceActor::PostLoad()
References
| Module | LevelSequence |
| Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
| Include | #include "LevelSequenceActor.h" |
| Source | /Engine/Source/Runtime/LevelSequence/Private/LevelSequenceActor.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.