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Unreal Engine C++ API Reference > Runtime > Launch
References
Module | Launch |
Header | /Engine/Source/Runtime/Launch/Public/LaunchEngineLoop.h |
Include | #include "LaunchEngineLoop.h" |
Syntax
struct FPreInitContext
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bDisableDisregardForGC | |
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bool | bDumpEarlyConfigReads | |
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bool | bDumpEarlyPakFileReads | |
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bool | bForceQuitAfterEarlyReads | |
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bool | bHasEditorToken | |
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bool | bIsPossiblyUnrecognizedCommandlet | |
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bool | bIsRegularClient | |
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bool | bWithConfigPatching | |
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FString | CommandletCommandLine | |
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FScopedSlowTask * | SlowTaskPtr | |
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FString | Token |
Functions
Type | Name | Description | |
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void | Cleanup () |
Deprecated Variables
Type | Name | Description | |
---|---|---|---|
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bool | bTokenDoesNotHaveDash | Use bIsPossiblyUnrecognizedCommandlet instead |