Navigation
Unreal Engine C++ API Reference > Runtime > Launch > FEngineLoop
References
Module | Launch |
Header | /Engine/Source/Runtime/Launch/Public/LaunchEngineLoop.h |
Include | #include "LaunchEngineLoop.h" |
Source | /Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp |
static void PreInitHMDDevice&40;&41;
Remarks
Pre-init HMD device (if necessary).