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Unreal Engine C++ API Reference > Runtime > Launch > FEngineLoop > PreInit
References
Module | Launch |
Header | /Engine/Source/Runtime/Launch/Public/LaunchEngineLoop.h |
Include | #include "LaunchEngineLoop.h" |
Source | /Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp |
int32 PreInit
&40;
int32 ArgC,
TCHAR &42; ArgV,
const TCHAR &42; AdditionalCommandline
&41;
Remarks
Pre-Initialize the main loop, and generates the commandline from standard ArgC/ArgV from main(). Returns the error level, 0 if successful and > 0 if there were errors.
Parameters
Name | Description |
---|---|
ArgC | The number of strings in ArgV. |
ArgV | The command line parameters (ArgV[0] is expected to be the executable name). |
AdditionalCommandLine | Optional string to append to the command line (after ArgV is put together). |