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API > API/Runtime > API/Runtime/Landscape
| Name | UMaterialExpressionLandscapeVisibilityMask |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeVisibilityMask.h |
| Include Path | #include "Materials/MaterialExpressionLandscapeVisibilityMask.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionLandscapeVisibilityMask : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionLandscapeVisibilityMask
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionLandscapeVisibilityMask
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionLandscapeVisibilityMask.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ParameterName | FName | Materials/MaterialExpressionLandscapeVisibilityMask.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanReferenceTexture() |
Materials/MaterialExpressionLandscapeVisibilityMask.h | ||
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionLandscapeVisibilityMask.h | ||
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Materials/MaterialExpressionLandscapeVisibilityMask.h | ||
| Gets the landscape layer names | Materials/MaterialExpressionLandscapeVisibilityMask.h | ||
virtual UObject * GetReferencedTexture() |
Materials/MaterialExpressionLandscapeVisibilityMask.h | ||
virtual ReferencedTextureArray GetReferencedTextures() |
Materials/MaterialExpressionLandscapeVisibilityMask.h |