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API > API/Runtime > API/Runtime/Landscape
| Name | UMaterialExpressionLandscapeLayerSwitch |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSwitch.h |
| Include Path | #include "Materials/MaterialExpressionLandscapeLayerSwitch.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, MinimalAPI)
class UMaterialExpressionLandscapeLayerSwitch : public UMaterialExpression
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionLandscapeLayerSwitch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionLandscapeLayerSwitch
(
const FObjectInitializer& ObjectInitializer |
Materials/MaterialExpressionLandscapeLayerSwitch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LayerNotUsed | FExpressionInput | Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
| LayerUsed | FExpressionInput | Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
| ParameterName | FName | Materials/MaterialExpressionLandscapeLayerSwitch.h |
|
|
| PreviewUsed | uint32 | Materials/MaterialExpressionLandscapeLayerSwitch.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanReferenceTexture() |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual bool CanRenameNode() |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual int32 Compile
(
FMaterialCompiler* Compiler, |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual void GetCaption
(
TArray< FString >& OutCaptions |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual FString GetEditableName() |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual EMaterialValueType GetInputValueType
(
int32 InputIndex |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
| Gets the landscape layer names | Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual EMaterialValueType GetOutputValueType
(
int32 InputIndex |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual UObject * GetReferencedTexture() |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual ReferencedTextureArray GetReferencedTextures() |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual bool IsResultMaterialAttributes
(
int32 OutputIndex |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual bool MatchesSearchQuery
(
const TCHAR* SearchQuery |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual void PostLoad() |
Do any object-specific cleanup required immediately after loading an object, and immediately after any undo/redo. | Materials/MaterialExpressionLandscapeLayerSwitch.h | |
virtual void Serialize
(
FStructuredArchive::FRecord Record |
Materials/MaterialExpressionLandscapeLayerSwitch.h | ||
virtual void SetEditableName
(
const FString& NewName |
Materials/MaterialExpressionLandscapeLayerSwitch.h |