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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeTextureStorageProvider-
- UTextureAllMipDataProviderFactory::GetInitialMipData()
- ULandscapeTextureStorageProviderFactory::GetInitialMipData()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h |
| Include | #include "LandscapeTextureStorageProvider.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeTextureStorageProvider.cpp |
virtual bool GetInitialMipData
&40;
int32 FirstMipToLoad,
TArrayView< void &42; > OutMipData,
TArrayView< int64 > OutMipSize,
FStringView DebugContext
&41;
Remarks
Load mip data (used to access preloaded inline mips for creating the initial version of the texture)