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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeTextureStorageProvider-
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h |
| Include | #include "LandscapeTextureStorageProvider.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeTextureStorageProvider.cpp |
void DecompressMip
(
uint8 * SourceData,
int64 SourceDataBytes,
uint8 * DestData,
int64 DestDataBytes,
int32 MipIndex
)
Remarks
Decompress the mip data. Currently operates in-place (though this could be changed in the future)