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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeTextureStorageProvider-
Description
Create a FTextureMipDataProvider to handle a single StreamIn mip operation. The object lifetime will be managed by FRenderAssetUpdate.
| Name | AllocateMipDataProvider |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h |
| Include Path | #include "LandscapeTextureStorageProvider.h" |
virtual FTextureMipDataProvider * AllocateMipDataProvider
(
UTexture * Asset
)
Parameters
| Name | Remarks |
|---|---|
| InAsset | the texture on which the stream in operation will be performed. |