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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeTextureStorageProvider-
- UTextureMipDataProviderFactory::AllocateMipDataProvider()
- ULandscapeTextureStorageProviderFactory::AllocateMipDataProvider()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeTextureStorageProvider.h |
| Include | #include "LandscapeTextureStorageProvider.h" |
virtual FTextureMipDataProvider &42; AllocateMipDataProvider
&40;
UTexture &42; Asset
&41;
Remarks
Create a FTextureMipDataProvider to handle a single StreamIn mip operation. The object lifetime will be managed by FRenderAssetUpdate.
Parameters
| Name | Description |
|---|---|
| InAsset | the texture on which the stream in operation will be performed. |