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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeTextureHash
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint64 CalculateTextureHash64
(
UTexture2D* LandscapeTexture, |
Calculate the texture hash directly from the source mip0 contents | LandscapeTextureHash.h | |
static uint64 CalculateTextureHash64
(
const FColor* Mip0Data, |
Calculate the texture hash from the Mip0Data buffer | LandscapeTextureHash.h |
CalculateTextureHash64(UTexture2D *, ELandscapeTextureType)
Description
Calculate the texture hash directly from the source mip0 contents
| Name | CalculateTextureHash64 |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeTextureHash.h |
| Include Path | #include "LandscapeTextureHash.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeTextureHash.cpp |
static uint64 CalculateTextureHash64
(
UTexture2D * LandscapeTexture,
ELandscapeTextureType TextureType
)
CalculateTextureHash64(const FColor *, int32, ELandscapeTextureType)
Description
Calculate the texture hash from the Mip0Data buffer
| Name | CalculateTextureHash64 |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeTextureHash.h |
| Include Path | #include "LandscapeTextureHash.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeTextureHash.cpp |
static uint64 CalculateTextureHash64
(
const FColor * Mip0Data,
int32 PixelCount,
ELandscapeTextureType TextureType
)