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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeSubsystem
- FTickableGameObject::IsTickableInEditor()
- ULandscapeSubsystem::IsTickableInEditor()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
Include | #include "LandscapeSubsystem.h" |
virtual bool IsTickableInEditor&40;&41; const
Remarks
Used to determine whether the object should be ticked in the editor. Defaults to false since that is the previous behavior. true if this tickable object can be ticked in the editor