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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSubsystem
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
| Include | #include "LandscapeSubsystem.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp |
bool IsMultithreadedNaniteBuildEnabled&40;&41;
Remarks
Returns true if we should build nanite meshes in parallel asynchronously.