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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSubsystem
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
| Include | #include "LandscapeSubsystem.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp |
bool IsLiveNaniteRebuildEnabled&40;&41;
Remarks
Returns true if the user has requested Nanite Meshes to be generated on landscape edit. If we return false then the nanite build will happen either on map save or explicit build.