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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeSubsystem
- USubsystem::Deinitialize()
- UTickableWorldSubsystem::Deinitialize()
- ULandscapeSubsystem::Deinitialize()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
Include | #include "LandscapeSubsystem.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp |
virtual void Deinitialize&40;&41;
Remarks
Implement this for deinitialization of instances of the system