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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSubsystem
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeSubsystem.h |
| Include | #include "LandscapeSubsystem.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSubsystem.cpp |
void BuildNanite
&40;
TArrayView< ALandscapeProxy &42; > InProxiesToBuild,
bool bForceRebuild
&41;
Remarks
Updates the Nanite mesh on all landscape actors whose mesh is not up to date.
Parameters
| Name | Description |
|---|---|
| InProxiesToBuild | If specified, only the Nanite meshes of the specified landscape actors (recursively for all streaming proxies, in the case of a 1 ALandscape / N ALandscapeStreamingProxy setup) will be built |
| bForceRebuild | If true, forces the Nanite meshes to be rebuilt, no matter if they're up to date or not |