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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSplinesComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h |
| Include | #include "LandscapeSplinesComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp |
virtual void RebuildAllSplines
&40;
bool bBuildCollision
&41;
Remarks
Rebuilds all spline points and meshes for all spline control points and segments in this splines component
Parameters
| Name | Description |
|---|---|
| bBuildCollision | Building collision data is very slow, so during interactive changes pass false to improve user experience (make sure to call with true when done) |