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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSplinesComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- UPrimitiveComponent::OnRegister()
- ULandscapeSplinesComponent::OnRegister()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h |
| Include | #include "LandscapeSplinesComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp |
virtual void OnRegister&40;&41;
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.