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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSplinesComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h |
| Include | #include "LandscapeSplinesComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp |
ULandscapeSplinesComponent &42; GetStreamingSplinesComponentByLocation
&40;
const FVector & LocalLocation,
bool bCreate
&41;
Remarks
Returns a suitable ULandscapeSplinesComponent to place streaming meshes into, given a location falls back to "this" if it can't find another suitable, so never returns nullptr
Parameters
| Name | Description |
|---|---|
| bCreate | whether to create a component if a suitable actor is found but it has no splines component yet |