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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSplinesComponent
- UActorComponent::CheckForErrors()
- UPrimitiveComponent::CheckForErrors()
- ULandscapeSplinesComponent::CheckForErrors()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplinesComponent.h |
Include | #include "LandscapeSplinesComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp |
virtual void CheckForErrors&40;&41;
Remarks
Function that gets called from within Map_Check to allow this actor component to check itself for any potential errors and register them with map check dialog.
Derived class implementations should call up to their parents.