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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSplineSegment
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineSegment.h |
| Include | #include "LandscapeSplineSegment.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp |
virtual void FindNearest
&40;
const FVector & InLocation,
float & t,
FVector & OutLocation,
FVector & OutTangent
&41;