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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeSplineControlPoint
Syntax
int32 TranslucencySortPriority
Remarks
Translucent objects with a lower sort priority draw behind objects with a higher priority. Translucent objects with the same priority are rendered from back-to-front based on their bounds origin. This setting is also used to sort objects being drawn into a runtime virtual texture.
Ignored if the object is not translucent. The default priority is zero. Warning: This should never be set to a non-default value unless you know what you are doing, as it will prevent the renderer from sorting correctly.