Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeSplineControlPoint
- UObject::PostLoad()
- ULandscapeSplineControlPoint::PostLoad()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeSplineControlPoint.h |
| Include | #include "LandscapeSplineControlPoint.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplines.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.