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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeScratchRenderTarget
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include | #include "LandscapeEditResourcesSubsystem.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditResourcesSubsystem.cpp |
FIntPoint GetEffectiveResolution() const
the internal render target's effective resolution (can be different than the actual resolution if CurrentRenderTargetParams.bExactDimensions is false) while this render target is in use