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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeScratchRenderTarget
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include | #include "LandscapeEditResourcesSubsystem.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEditResourcesSubsystem.cpp |
int32 GetEffectiveNumSlices() const
the internal render target's effective number of slices (can be different than the actual number of slices if CurrentRenderTargetParams.bExactDimensions is false) while this render target is in use