Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeScratchRenderTarget
| Name | FTransitionBatcherScope |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Public/LandscapeEditResourcesSubsystem.h |
| Include Path | #include "LandscapeEditResourcesSubsystem.h" |
Syntax
class FTransitionBatcherScope : public FNoncopyable
Inheritance Hierarchy
- FNoncopyable → ULandscapeScratchRenderTarget::FTransitionBatcherScope
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransitionBatcherScope
(
UE::Landscape::FRDGBuilderRecorder& RDGBuilderRecorder |
LandscapeEditResourcesSubsystem.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FTransitionBatcherScope() |
LandscapeEditResourcesSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PendingTransitions | TArray< FTransitionInfo > | LandscapeEditResourcesSubsystem.h | ||
| RDGBuilderRecorder | UE::Landscape::FRDGBuilderRecorder & | LandscapeEditResourcesSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void TransitionTo
(
ULandscapeScratchRenderTarget* InScratchRenderTarget, |
LandscapeEditResourcesSubsystem.h |