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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeNaniteComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGraphEventRef InitializeForLandscapeAsync
(
ALandscapeProxy* Landscape, |
LandscapeNaniteComponent.h | ||
FGraphEventRef InitializeForLandscapeAsync
(
ALandscapeProxy* Landscape, |
LandscapeNaniteComponent.h |
InitializeForLandscapeAsync(ALandscapeProxy , const FGuid &, const TArray< ULandscapeComponent > &, int32)
| Name | InitializeForLandscapeAsync |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeNaniteComponent.h |
| Include Path | #include "LandscapeNaniteComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeNaniteComponent.cpp |
FGraphEventRef InitializeForLandscapeAsync
(
ALandscapeProxy * Landscape,
const FGuid & NewProxyContentId,
const TArray < ULandscapeComponent * > & InComponentsToExport,
int32 InNaniteComponentIndex
)
InitializeForLandscapeAsync(ALandscapeProxy , const FGuid &, bool, const TArray< ULandscapeComponent > &, int32)
| Name | InitializeForLandscapeAsync |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeNaniteComponent.h |
| Include Path | #include "LandscapeNaniteComponent.h" |
FGraphEventRef InitializeForLandscapeAsync
(
ALandscapeProxy * Landscape,
const FGuid & NewProxyContentId,
bool bInIsAsyncUNUSED,
const TArray < ULandscapeComponent * > & InComponentsToExport,
int32 InNaniteComponentIndex
)