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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeMeshProxyComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshProxyComponent.h |
| Include Path | #include "LandscapeMeshProxyComponent.h" |
Syntax
UCLASS (MinimalAPI)
class ULandscapeMeshProxyComponent : public UStaticMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UStaticMeshComponent → ULandscapeMeshProxyComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeMeshProxyComponent
(
const FObjectInitializer& ObjectInitializer |
LandscapeMeshProxyComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentResolution | int32 | LandscapeMeshProxyComponent.h | ||
| ComponentXVectorObjectSpace | FVector | LandscapeMeshProxyComponent.h | ||
| ComponentYVectorObjectSpace | FVector | LandscapeMeshProxyComponent.h | ||
| LandscapeGuid | FGuid | The landscape this proxy was generated for | LandscapeMeshProxyComponent.h | |
| LODGroupKey | uint32 | LandscapeMeshProxyComponent.h | ||
| ProxyComponentBases | TArray< FIntPoint > | The section coordinates of the landscape components that this proxy was generated for. | LandscapeMeshProxyComponent.h | |
| ProxyComponentCentersObjectSpace | TArray< FVector > | The center of the landscape components that this proxy was generated for, in local component space. | LandscapeMeshProxyComponent.h | |
| ProxyLOD | int8 | LOD level this proxy was generated for | LandscapeMeshProxyComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
LandscapeMeshProxyComponent.h | ||
void InitializeForLandscape
(
ALandscapeProxy* Landscape, |
LandscapeMeshProxyComponent.h | ||
virtual void PostLoad() |
LandscapeMeshProxyComponent.h |