Navigation
API > API/Runtime > API/Runtime/Landscape
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- ULandscapeMeshProxyComponent
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshProxyComponent.h |
| Include | #include "LandscapeMeshProxyComponent.h" |
Syntax
class ULandscapeMeshProxyComponent : public UStaticMeshComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULandscapeMeshProxyComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | InitializeForLandscape
(
ALandscapeProxy* Landscape, |
Overridden from UPrimitiveComponent
| Type | Name | Description | |
|---|---|---|---|
| FPrimitiveSceneProxy * | Creates a proxy to represent the primitive to the scene manager in the rendering thread. |