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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeMeshCollisionComponent
| Name | FTriMeshGeometryRef |
| Type | struct |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
| Include Path | #include "LandscapeMeshCollisionComponent.h" |
Syntax
struct FTriMeshGeometryRef : public FRefCountedObject
Inheritance Hierarchy
- FRefCountedObject → ULandscapeMeshCollisionComponent::FTriMeshGeometryRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| LandscapeMeshCollisionComponent.h | |||
FTriMeshGeometryRef
(
FGuid& InGuid |
LandscapeMeshCollisionComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FTriMeshGeometryRef() |
LandscapeMeshCollisionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorTrimeshGeometry | Chaos::FTriangleMeshImplicitObjectPtr | LandscapeMeshCollisionComponent.h | ||
| Guid | FGuid | LandscapeMeshCollisionComponent.h | ||
| TrimeshGeometry | Chaos::FTriangleMeshImplicitObjectPtr | LandscapeMeshCollisionComponent.h | ||
| UsedChaosMaterials | TArray< Chaos::FMaterialHandle > | LandscapeMeshCollisionComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
LandscapeMeshCollisionComponent.h |