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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeMeshCollisionComponent
Inheritance Hierarchy
- FRefCountedObject
- ULandscapeMeshCollisionComponent::FTriMeshGeometryRef
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
Include | #include "LandscapeMeshCollisionComponent.h" |
Syntax
struct FTriMeshGeometryRef : public FRefCountedObject
Variables
Type | Name | Description | |
---|---|---|---|
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TUniquePtr< Chaos::FTriangleMeshImplicitObject > | EditorTrimesh | |
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FGuid | Guid | |
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TUniquePtr< Chaos::FTriangleMeshImplicitObject > | Trimesh | |
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TArray< Chaos::FMaterialHandle > | UsedChaosMaterials |
Constructors
Type | Name | Description | |
---|---|---|---|
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FTriMeshGeometryRef
(
FGuid& InGuid |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |