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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeMeshCollisionComponent
- UActorComponent::DestroyComponent()
- USceneComponent::DestroyComponent()
- ULandscapeHeightfieldCollisionComponent::DestroyComponent()
- ULandscapeMeshCollisionComponent::DestroyComponent()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
| Include | #include "LandscapeMeshCollisionComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
virtual void DestroyComponent
&40;
bool bPromoteChildren
&41;
Remarks
Unregister the component, remove it from its outer Actor's Components array and mark for pending kill.