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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeMeshCollisionComponent
- ULandscapeHeightfieldCollisionComponent::CookCollisionData()
- ULandscapeMeshCollisionComponent::CookCollisionData()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
| Include | #include "LandscapeMeshCollisionComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
virtual bool CookCollisionData
(
const FName & Format,
bool bUseDefaultMaterialOnly,
bool bCheckDDC,
TArray< uint8 > & OutCookedData,
TArray< UPhysicalMaterial * > & InOutMaterials
) const
Remarks
Cooks raw height data into collision object binary stream