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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeMeshCollisionComponent
- UObject::BeginDestroy()
- UActorComponent::BeginDestroy()
- USceneComponent::BeginDestroy()
- UPrimitiveComponent::BeginDestroy()
- ULandscapeHeightfieldCollisionComponent::BeginDestroy()
- ULandscapeMeshCollisionComponent::BeginDestroy()
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
Include | #include "LandscapeMeshCollisionComponent.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.