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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeMeshCollisionComponent
- UActorComponent::ApplyWorldOffset()
- USceneComponent::ApplyWorldOffset()
- ULandscapeHeightfieldCollisionComponent::ApplyWorldOffset()
- ULandscapeMeshCollisionComponent::ApplyWorldOffset()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMeshCollisionComponent.h |
| Include | #include "LandscapeMeshCollisionComponent.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeCollision.cpp |
virtual void ApplyWorldOffset
&40;
const FVector & InOffset,
bool bWorldShift
&41;
Remarks
Called by owner actor on position shifting Component should update all relevant data structures to reflect new actor location
Parameters
| Name | Description |
|---|---|
| InWorldOffset | Offset vector the actor shifted by |
| bWorldShift | Whether this call is part of whole world shifting |