Navigation
API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeMaterialInstanceConsta-
- UObject::PostLoad()
- UMaterialInterface::PostLoad()
- UMaterialInstance::PostLoad()
- UMaterialInstanceConstant::PostLoad()
- ULandscapeMaterialInstanceConstant::PostLoad()
References
| Module | Landscape |
| Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeMaterialInstanceConstant.h |
| Include | #include "LandscapeMaterialInstanceConstant.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.