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API > API/Runtime > API/Runtime/Landscape
| Name | ULandscapeInfoMap |
| Type | class |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeInfoMap.h |
| Include Path | #include "LandscapeInfoMap.h" |
Syntax
UCLASS ()
class ULandscapeInfoMap : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULandscapeInfoMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULandscapeInfoMap
(
const FObjectInitializer& ObjectInitializer |
LandscapeInfoMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Map | TMap< FGuid, TObjectPtr< ULandscapeInfo > > | LandscapeInfoMap.h | ||
| World | TWeakObjectPtr< UWorld > | LandscapeInfoMap.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
LandscapeInfoMap.h | ||
virtual void PostDuplicate
(
bool bDuplicateForPIE |
LandscapeInfoMap.h | ||
virtual void Serialize
(
FArchive& Ar |
LandscapeInfoMap.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AddReferencedObjects
(
UObject* InThis, |
LandscapeInfoMap.h | ||
static ULandscapeInfoMap * FindLandscapeInfoMap
(
const UWorld* World |
LandscapeInfoMap.h | ||
static ULandscapeInfoMap & GetLandscapeInfoMap
(
const UWorld* World |
Gets landscape-specific data for given world. | LandscapeInfoMap.h |