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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeInfo
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeInfo.h |
Include | #include "LandscapeInfo.h" |
Source | /Engine/Source/Runtime/Landscape/Private/LandscapeEdit.cpp |
void UpdateAllComponentMaterialInstances
&40;
bool bInInvalidateCombinationMaterials
&41;
Remarks
Will call UpdateAllComponentMaterialInstances on all LandscapeProxies