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Unreal Engine C++ API Reference > Runtime > Landscape > ULandscapeInfo
References
Module | Landscape |
Header | /Engine/Source/Runtime/Landscape/Classes/LandscapeInfo.h |
Include | #include "LandscapeInfo.h" |
Source | /Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
void FixupProxiesTransform
&40;
bool bDirty
&41;
Remarks
Fixes up proxies relative position to landscape actor basically makes sure that each LandscapeProxy RootComponent transform reflects LandscapeSectionOffset value requires LandscapeActor to be loaded Does not work in World composition mode!