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API > API/Runtime > API/Runtime/Landscape > API/Runtime/Landscape/ULandscapeInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ApplySplines
(
TSet< TObjectPtr< ULandscapeComponent > >* OutModifiedComponents, |
LandscapeInfo.h | ||
bool ApplySplines
(
bool bOnlySelected, |
LandscapeInfo.h |
ApplySplines(TSet< TObjectPtr< ULandscapeComponent > > *, bool)
| Name | ApplySplines |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeInfo.h |
| Include Path | #include "LandscapeInfo.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplineRaster.cpp |
bool ApplySplines
(
TSet< TObjectPtr < ULandscapeComponent > > * OutModifiedComponents,
bool bMarkPackageDirty
)
ApplySplines(bool, TSet< TObjectPtr< ULandscapeComponent > > *, bool)
| Name | ApplySplines |
| Type | function |
| Header File | /Engine/Source/Runtime/Landscape/Classes/LandscapeInfo.h |
| Include Path | #include "LandscapeInfo.h" |
| Source | /Engine/Source/Runtime/Landscape/Private/LandscapeSplineRaster.cpp |
bool ApplySplines
(
bool bOnlySelected,
TSet< TObjectPtr < ULandscapeComponent > > * OutModifiedComponents,
bool bMarkPackageDirty
)